NINTENDO 64 - OGRE BATTLE 64 RARE VIDEO GAME FOR THE NINTENDO 64 SYSTEM FOR SALE.
| ||Ogre Battle 64
"This game completely destroys the"
Ogre Battle 64 is, in my
opinion, one of the more under-rated games on the 64. This is not
because it is a poor game, it just hasn't been played by most of the
general public. Yet it most definitely is worth the time and money
spent finding and purchasing a copy. Moving on...
game play in Ogre battle is... unique. While this is an RPG, it has a
completely different feel then Final Fantasy or Breath of Fire. Instead
of monitoring the growth of one group of four characters, players in
Ogre Battle can monitor the equipment and status of up to I think ninety
characters. These characters are organized into units of up to five
characters a piece, which are then sent around the scenario map to do
This set up is very, very cool. Why? Well, it
is almost as complex as you want it to be. Don;t like messing with
ninety characters? Fine. The game can (and has) been beaten with just
the main character. Or maybe you like complete control? That is also
fine. Have a class swapping frenzy so that you can completely control
the stats of every character.
Oh, and as too classes. That is
another great feature of this game. The game features somewhere around
one hundred classes. A ''class'' is much like a ''job'' from FFV. It
is the role that specific character takes to help the team. These
classes only become available once the basic equipment is available,
somebody has the proper stats, and that same person also has the proper
Alignment is another good feature. It basically is a
measure of how lawful your units are. For example, Paladins can only
be created with a character that is highly aligned, or lawful (duh).
And Berserkers can only be created from low alignment units, which are
non-lawful (More duh)
Not only does alignment affect your
characters, it affects your ending. Different enemy strongholds have
different morales, and only a unit with an alignment close to the morale
can liberate that city. Any other unit will capture it. Why is that
important? When a city is liberated, it raises your ''Chaos Frame''
(CF) When a city is captured, it lowers your CF. Your CF determines
your ending. So alignment is important
Good: Class system, alignment, customization
Personal Favorite Feature(PFF): Class system
graphics in Ogre Battle are hand drawn sprites, and they only look
four ways when on the battle field: up, down, left, and right. While
this can be a little unnerving at first, it soon settles down into a
quite comfortable format. And the cut-scenes do look very nice, if a
little cartoony. Spell affects also look cool, and some of the weapons
look nice. However, if someone is looking for a graphical feast, this
is most likely not their game.
Good: Spells, weapons, cut-scenes
Bad: Battle figures(at first)
PFF: Spells, definitely
battle has an OK sound-track. It is one of those that sounds nice
while you play, yet isn;t memorable half an hour later. But spells do
sound good, and so do the cut-scene sound effects.
Good: Spells, cut-scenes
Bad: Not really anything
battle has one nice feature that I LOVE when it comes to control: D-pad
support. This is, without a doubt, the one thing that makes the
control of this game so superb, in my opinion. However, there is quite
frequently some A-button mashing, and the control is very difficult to
learn if the Tutorial is not used in the beginning.
Good: D-pad support
Bad: A-button over use
PFF: D-pad support
Ogre battle has a superb plot. Without giving anything away, it is superb. That's all I can say, sorry :-(
game is the single saving grace of the RPG genre on the 64, save for
maybe Paper Mario. But since most people have played Paper Mario, I
have to suggest getting this game. It is well worth the sixty bucks it
will cost you.
Reviewer's Score: 10/10
BOX NOT INCLUDED
This product was added to our catalog on Friday 12 August, 2011.